A Big Ol' Suggestion Post


I am putting together one big post that has a large number of GOOD suggestions, be it ones that are being written here or are just links to good forum posts. Don’t worry, it comes with a contents list so you can skip the things you don’t care for. This will be updated occasionally with new ideas people give me. Also for the sake of getting this noticed, @mehairypenis. Wait let me try that again. @meharryp.


1 New Player Starter Pack
2 New Crowbar Models
3 Unique Weapon Slot
3.1 Unique Weapons
3.1.1 Half-Life 2 Crossbow
3.2 Unique Weapons - Exotics
3.2.1 Half-Life 2 Crossbow “Shotbow”
4 Skins with Stats
5 Marketplace Updates
6 Some Assorted Suggestions
7 Balance Updates
8 New Grenades
9 Hat/Mask Trade-In

1. New Player Starter Pack

When a new player joins the server, they are given a starter pack containing the following:

-A randomly generated purple weapon
-2000 scrap
-5 lootboxes
-3 random skins

The obvious issue with this would be people making alt accounts to game the system. To counter this, a check could be implemented that sees if the account is family shared with another existing account, and doesn’t give the new player the starter pack.

2. New Crowbar Models

Since crowbar skins aren’t particularly interesting, a new feature that could be brought in is alternate crowbar models instead. These would have no difference in base stats, and would be applied and acquired how skins currently are. Listed below are some examples:

-Ban hammer
-Biscuit packet
-Baseball bat
-Frying pan
-Giant anime sword
-Minecraft Pickaxe
-“No fun” sign
-Saitama’s glove
-TF2 Demoman bottle
-Toilet paper

(Too many people gave suggestions for this one so not pinging everyone)

3. Unique Weapon Slot

Introduce a third weapon slot, exclusively for unique weapons.

3.1 Unique Weapons

Unique weapons would be similar in concept to Exotics, having set stats and but instead of being high rarity would be of a purple rarity. There would be a 10% chance that a purple tier weapon drop would be replaced with a unique weapon.

3.1.1 Half-Life 2 Crossbow

Uses the model of the Half-Life 2 Crossbow. 1 shot per clip, and uses rifle ammo. Does 60 damage per shot and isn’t hitscan. Insta-kill on headshot without health boost (120 damage).

(Thanks to @ManeGunner6 for this one as well as the exotic, also how’s your horn?)

3.1.2 Gatling Gun

Extremely high firerate, very high clipsize, very low damage. Regenerates ammo like the HUGE.

(Thanks to @player_135 for the idea)

3.1.3 Bow

It’s a bow. Hold the fire button to draw it back and let go to fire. 1 shot per clip. Distance traveled depends on how long it is held back.

(Thanks to @Torterra1111 for the idea)

3.2 Unique Weapons - Exotics

Introduce new Exotics based on the unique weapons. For the Exotic Trade-in feature, the recipe for each of these could be the base Unique Weapon + 1 specified Exotic.

3.2.1 Half-Life 2 Crossbow "Shotbow"

Fires 5 projectiles per shot, each doing 20 base damage (40 headshot). These shots are inaccurate. 1 shot per clip.

4 Skins with Stats

For this one I will just link to the post @ajgunstone made:

5 Marketplace Updates

For this one, I will again link to the post made on this, this time made by the lovely duck-lover @CCX9010. There are some lovely suggestions in here.

6 Random Assorted Suggestions

Wasn’t sure how to name this, but it fits I guess. It’s some weapon suggestions, exotics, balancing, etc. courtesy of the great leader of our glorious Russia, @Ivan:

7 Balance Updates

Have regular (once every 1-2 months) updates that address weapon balance. Tone down some overpowered weapons, make bad weapons more usable, make minor adjustments to some, etc. Exotics would also benefit from some balancing. Some are underpowered (m3 Garand), would be overpowered if things like shotguns were nerfed (Dual Mac10s), and some are pretty much useless (Big Bertha). Exotics shouldn’t be overpowered but should also be able to do well in a fight.

8 New grenades

This was something discussed on Discord over the past few days - a flashbang is an obvious choice because it does no damage but can be used tactically. A frag grenade is an option but probably a bad one. Perhaps a larger and more powerful discombob could be a new T weapon.

9 Hat/Mask Trade-In

Don’t know how I forgot this because I came up with it, but whatever. This post does a good job of showing off the concept.


Harry Ples say something about doing something about this


I like this very much because I am in it


i like men haha kiddin


yes lvl 1 players rdming with a OP purple m3 yeah man


crowbar models are awesome


something about doing something about this


Hello fellow Yogscast viewer


CCX put that lol


Yeah can we have jester and infected and that, I just came up with the awesome idea that is original :slight_smile: please add

This is funny because, no.


this is a good. Use this comment as a sign of approval.


I am personally offended of you not including nukes or even mentioning it somehow in this post.


I’ll shove a nuke up your arse


Instead of having to implement the whole family share check thing, it might be easier to make the starter pack a 1 time purchase of a very low amount, maybe around the same price as extended tags? I feel like people are less likely to spoof stuff if it costs them money, even if it is a very low amount. Problem with that would be that it would then be less available to the newer members, I suppose. Actually, this idea has several flaws. Still gonna suggest it though.


Harry’s already shown that he can use the family share check, and Harry has already done it anyway so…


The thing with that is: harry is making starter kits to attract more players. The intire point of the kits is that they are free so the new players are not at a disadvantage. If it would cost money only people who already play on the server would buy them, because they know what to expect


Tbf there is a starter system on moat but the weaponry given was utter shit, so I think a better starter pack than theirs like suggested here could be a very good thing