The current slays a person gets for RDM needs an increase. At the moment there’s no difference in slays between Attempted RDM and RDM. This means there is no difference between damaging a person and killing them.
I believe, you should also implement extra slays for Team RDM. This means that you’d get extra slays if you 100% would of known the person you killed was on your side. (Inno kills Det, Det kills Det, Traitor kills Traitor.) This change should take effect as I feel it helps differentiate accidental/low evidence kills that could of helped your team from team kills that will always hinder them.
I’m proposing the following:
ARDM - 1 Slay (No increase)
RDM - 2 Slays
Traitor RDM - 3 Slays
Team RDM - 4 Slays
Thank you for coming to my TED talk.