Does anyone know how to stop shifting with PAC3 Models

Baisically, every time I try to move an object using the x y z circles, when I try to move an object on x, it also moves the object in small increments on z which is really annoying when trying to make masks with smaller details.
Any suggestions?

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Make sure your person is t posing
Make sure your prop is angled at a degree which is divisible by 90
Or you just just change the individual XYZ coordinates instead of dragging the prop around

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Ok thanks. Also, would 3D models rendered in other softwares be compatible with HMOD or are only GMOD models/props allowed. I’m asking because PAC3 is quite finicky and it’s annoying not having an option to scale objects accurately, and be left with massive flaws when making anything largely-non-polygonal.

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