Hey, so there’s some really, really big changes that you all need to know about to stats that have just happened. Basically stat scaling before had an issue where certain stats and corrupted stats could total 100% power and as a result have their actual stat set to zero. If that went completely over your head, here’s a video of a 100% push force crowbar:
After finiding this out I looked further into it, and it turns out that multiple stats have been significantly over-performing since HarrysMod started. Another issue with this is that negative stats on some corrupted weapons were debuffing too hard.
For example, an M16 with 50% Damage boost would have it’s damage changed to 32 from 21, a difference of 9.
The same gun with a -50% Damage boost would have it’s damage changed from 21 to 10, a difference of 11.
Ideally the amount deducted should be the exact same for both negative and positive versions of a stat, but in reality this wasn’t happening.
The following stats were affected by this change and will have effectively been nerfed as of today, with their negative versions being buffed:
- Increased accuracy
- Decreased recoil
- Increased firerate
- Increased clip size
- Decreased push cooldown
Any stat that was not on this list, with the exception of Increased range and Increased muzzle velocity, has had it’s negative version buffed.
In addition to this, I’ve increased the effectiveness of Decreased recoil and Increased accuracy by 60%. The other stats may receive another buff soon depending on feedback I get from you guys, so make sure to let me know in Discord and on the forums what you think of these changes.