The current weapon system is heavily based on RNG. Outside of corrupted weapons, you cannot do specific stat changes to a weapon. As such, there is a lack of connection to guns and also little incentive to work towards better guns. Through this suggestion, I hope to present an idea for a new weapon system that addresses both of these issues. Every value/cost listed in here is an example.
This system is based around building your own weapons. There are two parts to this: Weapon Parts and Weapon Templates. To begin with, we’ll start with Weapon Parts.
Weapon Parts are items that you obtain from a new Lootbox, the Part Lootbox. Parts are placed into the slots contained in Weapon Templates. Any Part can fit into any slot that is of the same type, for example any Barrel Part can fit into any Barrel slot. Taking a Part off of a weapon does not mean you lose the part. The only way to get rid of parts is scrapping or trading.
Weapon Parts come in various rarities. They will be as follows:
The higher the rarity, the larger the stat changes. A Common Part might have only +5% Damage, but a Rare could have +15% and -10% Range.
Mythical Parts are unique, as they are what allow you to make use of…
Max level Templates contain a slot dedicated to Special Modifier Parts. These have powerful unique effects, including some seen on Exotic weapons like Burst-fire or Slowing down targets, but come with large downsides to compensate. Here are some example Special Modifiers.
- Burst-Fire x2/3: Gives the gun the specified amount of burst shots, lowers recoil, lowers firerate.
- Double-Shot: Each shot fires 2 bullets at once, but lowers damage and firerate. Cannot be obtained on Shotguns.
- Laser: Accuracy is perfect, head-shot multiplier is fixed at 1.5 no matter the weapon, and firerate is lowered.
- Tranq: Hit targets have a 10% slowdown, damage is lowered. This cannot stack.
If you do not want to use a Special Modifier, there will be a generic Part type that will also be able to fit into that slot.
Custom Weapon Example
+50% Recoil Reduction
+25% Muzzle Velocity
+10% Push Force
-20% Clip Size
Special Modifier: Tranq – 10% slowdown on targets (does not stack)
You need a Weapon Template to be able to create/modify your custom weapons. Templates can be used as many times as you want. Both Templates and Template slots are locked, and have to be bought using…
Modifier Points are a new currency that is earned at a rate of 1 per 10 rightful kills. These are used to purchase Weapon Templates and open Template slots, and can also be used as an alternative way to buy the Parts Lootbox if you already have all of the templates.
There are 4 levels to each template. To unlock them, you must meet the required conditions. These are listed below, using the SG550 as an example, and also show the amount of slots available in that level:
- SG550 1: 3 slots, costs 5 Modifier Points
- SG550 2: 5 slots, costs 10 Modifier Points, requires 15 kills with a custom SG550 with 3 or less Parts.
- SG550 3: 7 slots, costs 15 Modifier Points, requires 25 kills with a custom SG550 with 5 or less Parts.
- SG550 Max: 9 slots, costs 25 Modifier Points, requires 50 kills with a custom SG550 with 7 or less Parts.
Upgrading a Template will keep your unlocked slots. A custom weapon does not need to be rebuilt when you upgrade it’s Template, as you can modify your existing weapons.
How it would look in the inventory
Grey Templates are ones that either cannot be afforded or you don’t meet the requirements to unlock it yet. Crossed out Part slots need to be unlocked, which you can do so by clicking on the slot. “Stats” allows you to see the specific stats of the weapon based on the modifications you have made. Ticking the “Guns” box on the right will allow you to see all of your current custom weapons.
This weapon system would encourage players to stick around longer as it offers both a sense of progression and customization. Currently there is little progression aside from praying to RNG/buying your way to the best weapons, and thus is not fulfilling. Being able to build and customize your weapons would help players to be more invested in their weapons. This would also allow for guns to have much more than 3 different increased stats while being easier to regulate the upper levels of power, by keeping damage and firerate either lower in value compared to other boosts, or giving the parts with those boosts larger downsides.