I hope you like suggestion posts, because I’m back with yet another one. If this one seems a bit unorganized, that’s because I haven’t really done so yet. I will return to it to fix it up later on.
The current quest system is a bit old. I am presenting some options for how to update the system to make it more interesting.
1 Quest Refreshing
Once per day, each player can change a quest from any category to get another from that category. This can only be done once per day, and cannot be done to a completed quest.
Justification – Some quests are very hard in comparison to others (“Spend 10 credits as Detective” relies on at most a 1/8 chance to be Detective, and for you to kill Traitors and them not to have spent credits), and some just take ages and don’t feel worth it. Allowing a refresh makes people more likely to stick around for quests.
2 New Quest System
This system would be quite different from the current. Each day, 3 quests would be generated for each category. These would be easier than standard quests (for example, “Spend 10 credits as Detective” would become “Spend 5 credits as Detective”). To get the lootbox for each category, 2/3 of the quests in that category must be completed. A few new quests would also be added to have more variety. Below are some examples of potential quests.
2.1 – Innocent Quests
Kill 3 Traitors
Identify 10 bodies
Win 1 round without hurting anyone
Win 10 rounds
2.2 – Detective Quests
Kill 3 Traitors
Kill 2 Traitors that you have DNA on
Identify 5 bodies
Spend 5 credits
2.3 – Traitor Quests
Kill 2 people while below 30% health
Kill 5 people with Weapon type (only 1 of these would generate each day)
Spend 10 credits
Win 4 rounds
Justification – Having multiple smaller quests would feed into the satisfaction of completing tasks, as more quests are being completed so players will feel more satisfied with their play session. More satisfied players means more returning players. It would also promote player choice, as they can choose to not do one quest in each category, which can often be one that they aren’t good at or find hard/irritating.
3 Reward for all Quest Completion
Give another lootbox to players that complete all 3 quests.
Justification – This gives players more of an incentive to stick around, in order to get the quests completed.
4 Server Quests
Have weekly/monthly quests that the entire server works towards, e.g. “Buy 100 Radios”, “Identify 1000 bodies”, etc. Anyone who participates in the current quest gets 2-3 lootboxes if the quest is completed before time runs out.
Justification – This would promote the server working together to achieve a common goal.