Now the majority of my ideas are either useless or just dumb, but I feel this is the most likely to be implemented. (And yes, if you look at the time of this post, I did this during a science class)
Skins with stats:
Now the fact hats now have stats with a minimum of 25%, gave me the idea to give skins this same feature, now this may be a bit overpowered but once there is a skin for every gun this would be a good idea. The stats would be the same ones that you can get on guns, only a low amount of that, maybe a limit of 15%, making a need / use for skins since they usually just get scrapped, like the old hats. Now, like unusuals requiring a min of 18% to exist, the rarer the skin ( scrap price depends this ) the higher average of stats, but tire ones still getting max stats, just a low chance … To be continued since im in class, or not.
NEW:
In addition, after reading some of the suggestions, and a key bit I forgot to add was: the fact that fire rate and damage boost can not be applied to guns via skins, this would create a lot of power to specific guns, stats only like accuracy or recoil would be added, or just ammo capacity and clip size.
Ideas like:
I like this idea but some guns like the mp5 has 3 skins while others have only one. eg Famas and Shotguns so it will make the guns have an unbalanced stat roll chance, which I think isn’t good since everything so far on the server is fair.
I guess ur right my famas would be balanced with 70% damage and ~50% firerate. Im sorry for loosing my temper and writing something stupid like that what I wrote before. This change would really make gameplay more fair for everyone since u had alteast 0.2 seconds time to return fire as innocent. Please add this.