Stat Changes Vol. 1 - Testing Period

Hey folks, balancing. I know, a shocker. Several stats are getting nerfed: damage, firerate, and bullets. In addition, headshot modifiers are getting slashed on most guns. Changes will be detailed in the next section, and examples of how the stat changes will affect guns will appear after. Note: more stat boost changes may come in the future.

As the title says: this is currently a testing period. Things are subject to change at a moments notice.

Stat Boost Changes

Stat: Current -> New

Damage: 0.9x -> 0.8x
Firerate: 2x -> 1.6x
Bullets: 0.9x -> 0.8x

Headshot Modifier Changes

AK-47: 2.5 -> 1.8
AUG: 2.5 -> 1.8
Deagle: Unchanged
Dualies: 2.5 -> 2
FAMAS: 2.3 -> 1.8
Galil: 2.3 -> 2
Glock: 2.3 -> 2
HUGE: 2 -> 1.7
Judge: Unchanged
M1 Garand: Unchanged
M16: 2.5 -> 1.9
M3 Super: 1.5 -> 1.4
M60: 2 -> 1.4
Mac10: 2 -> 1.4
MP5: 2 -> 1.75
P228: 2.6 -> 2.2
P90: 2 -> 1.5
Pistol: 2.6 -> 2
Sawed-Off Shotgun: 1.5 -> 1.4
SG550: 2.9 -> 2.6
Shotgun: 1.5 -> 1.4
Sniper Rifle: Unchanged
SPAS-12: 1.5 -> 1.4
TMP: 2.3 -> 2
UMP: 2 -> 1.75

The weapon stat sheet has been updated, and now has the stat modifiers!

Examples of the Stat Boost Changes

A gun with 49.5% damage or bullets (uncorrupted maximum) will become 44%.
A gun with 110% firerate (uncorrupted maximum) will become 88%.

Have fun!

i suck



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Yes : ) : )
This is what we need

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wonderful, isnt it?

Could we buff jump boost, make the max amount like 100% or atleast give it a double jump


Hat modifications and whatnot will be addressed further down the line, though Jump Boost is difficult cause any higher (I think) and you start taking fall damage. I’ll see what comes in the next week or two first.


Raptor I’m sure you will be able to come up with something fun and useful with that massive reptilian brain of yours!

I agree what a terrific ingenious idea, about time balancing happend, maybe ban people who use goose gun??? Yes.

Seeing as this is the 2nd time my collection gets slashed I have to say I hope that it won’t get hit more although I think after nerfing firerate and bullets, dmg could’ve stayed the same.


Originally the idea was just hitting damage, and leaving bullets. But upon considering how shotguns would be with the changes, I wanted to make sure they weren’t going to be able to push up since they had a fully functional “power” stat.

Things are subject to change so bullets may get put back up, but I can’t say damage is going to be returning anytime soon. Firerate is also unknown cause we need to see how this goes.

Buff m16 yeahman


Well, This is interesting

The m16 is on my list of guns to buff, so we’ll see.

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You broke the vessels they even more less viable now. These need to be fixed

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Rip my collection :frowning:

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Nerf staff and buff helpers

We helpers are helpless against the abuse of the smelly vicious staff members

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Indeed, we need a slapid and slayid command

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