HarrysMod Testing Period #2

PLEASE GIVE FEEDBACK ON THE BALANCE CHANGES

Hey everyone! The second Testing Period has began, containing the changes to the base weapons.

These are subject to change at any point during this Testing Period (currently expected to last around a week), so don’t worry if something seems over- or under-powered.

The first number with each stat change is the old value, while the second is the new one. Delay is firerate, cone is accuracy (the smaller the better for both).

ARs

AK-47: Damage 24 -> 25, Delay 0.14 -> 0.16, Headshot modifier 1.8 -> 2
AUG: Delay 0.18 -> 0.2, Recoil 1.2 -> 1.3, Dropoff 0.85 -> 0.8, Headshot modifier 1.8 -> 2.2
FAMAS: Damage 20 -> 19, Delay 0.11 -> 0.105, Cone 0.018 -> 0.017, Dropoff 0.7 -> 0.75
Galil: Damage 20 -> 22, Delay 0.13 -> 0.145, Recoil 1.9 -> 1.8, Cone 0.025 -> 0.024, Min Range 750 -> 850
M16: Delay 0.15 -> 0.13, Dropoff 0.85 -> 0.75

SMGs

Mac10: Delay 0.062 -> 0.064
MP5: Delay 0.09 -> 0.1
P90: Damage 18 -> 17, Cone 0.045 -> 0.047
UMP: Nothing yet

Snipers

Sniper Rifle: Nothing yet
SG550: Cone 0.005 -> 0.004, Min Range 750 -> 800
M1 Garand: Delay 0.33 -> 0.32, Recoil 3 -> 2.9

Shotguns

Shotgun: Delay 0.8 -> 0.82, Cone 0.1 -> 0.11
M3 Super: Bullets 14 -> 13, Cone 0.15 -> 0.16
SPAS-12: Damage 7 -> 6, Delay 0.55 -> 0.51

Secondaries

Pistol: Cone 0.02 -> 0.019
P228: Recoil 1.65 -> 1.55
Dualies: Cone 0.044 -> 0.042, Clip 34 -> 36
Glock: Damage 15 -> 16, Delay 0.096 -> 0.1, Cone 0.025 -> 0.024
TMP: Min Range 550 -> 500, Max Range 2100 -> 1800, Dropoff 0.55 -> 0.65
Deagle: Nothing yet
Judge: Damage 6 -> 7, Delay 0.42 -> 0.48
Sawed-Off: Bullets 17 -> 16, Delay 0.25 -> 0.3, Cone 0.18 -> 0.19

And now for the Exotics!

Exotic Balancing

Ban Gun: Damage 7 -> 8
Berserker: Damage 18 -> 20, Recoil 0.55 -> 0.52, Dropoff 0.33 -> 0.45
Big Bertha: Recoil 1.5 -> 1.4
Cool Sounding Deagle: Updated the description to show how cool it is
Dual Crowbars: -
Dual HUGE: Recoil 3.1 -> 3.3
Dual Mac10s: Cone 0.072 -> 0.074 (affected by Mac10 delay nerf)
Eggxotic: Minor increase of explosion strength
Experimental MP5s: Damge 20 -> 13, Bullets 1 -> 2, Delay 0.18 -> 0.16, Dropoff 0.9 -> 0.8
M3 Garand: Delay 0.65 -> 0.6, Recoil 1.8 -> 1.7
M3 Super P90: Delay 0.08 -> 0.06, Bullets 10 -> 9
Panic Pump: I’m not touching this lol
Pull-90: Delay 0.035 -> 0.045, Clip 20 -> 25, slight increase in pull strength
Quad Berretas: Delay 0.13 -> 0.12, Cone 0.065 -> 0.063
Rab-Worc: Damage 36 -> 32
Red_Line Industries: Nerfed
Sir Count Wankpuffin IV: Damage 30 -> 24, Delay 0.24 -> 0.18, Burst Delay 0.08 -> 0.06
Sniper Shotty: Delay 1.3 -> 1, Recoil 9 -> 8.5
SniperGun550: Damage 16 -> 18, Delay 0.4 -> 0.29 (base SG delay) Recoil 3.2 -> 2.4, Clip 15 -> 10
Super Sawed-Off: base Sawed-Off stats except Recoil 30, Reload 1.1
The Annoyer: -
Tigarand M1: Delay 1.8 -> 2, Reload 0.8 -> 1, minor decrease of explosion strength
Tranquilizer Gun: Damage 40 -> 50 (base Sniper Rifle damage)
Untitled Goose Gun: Headshot Multiplier 1500 -> 750 (15 damage on head -> 7.5)
Vampiric Deagle: Damage 74 -> 75
Warlord: Delay 0.09 -> 0.1, Recoil 0.9 -> 0.8

Infinity: Ammo regen per second 1 -> 2
Vampiric Investigator: Health healed 15 -> 20

Also the Shotty Sniper now works as intended!

Have fun!

5 Likes

Glock: Fire Rate 10 -> 99999999e+99999999999999999999999999

Some Exotics have already received their buffs, however I will not be adding the list of changes until they are all done (hopefully before Wednesday unless I die or something).

1 Like

Exotics have received a ton of changes! I noticed that the HUGE and m60 went unnoticed during the balancing so I’ll be looking at those soon as well.

Moonman buff? Sigh

(nox42)

Ban gun got buffed thanks rhys

I don’t see why the vampiric investigator was buffed, it was already the best wearable item (in my opinion.) With being able to heal yourself being a dangerous mechanic to balance. I mean I won’t complain any more than this since I personally use it

1 Like

Update - I forgot to mention that the Shotty Sniper now works.

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