Oh I love the wonderful moronics. A round has never even last 15 minutes never 20, even with delaying morons. Do you know why? Cause overtime is calculated on the amount of inn is killed. From what I’ve seen it’s about 30 seconds per kill I think, code monkeys are welcome to correct me on this. But it’s something like that. And do for there to be a 20 minute overtime the server would have to have over 40 people on it, nvm the bullshit numbers you were throwing around. Especially as you couldn’t decide how long the overtime was yourself, saying 20,50,60 and 90 mins.
Next the rule is there to help stop delayers, and generally it seems to work.
The rule is not kill randomly on sis. There has to be a reason for them to be suspicious, like following, or being near a t trap when it activates. Those are just examples because there are so many that apply in different situations.
Which conveniently is what applies in the kos reasons. THERE ARE SO MANY DIFFERENT REASONS THAT COULD BE VALID AT DIFFERENT TIMES. It’s about thinking, using your brain and using common sense. And ok you’ll get a few wrong, and you’ll learn from those mistakes